The World
- The game is set on a world called Urukon.
- The first civilization on Urukon rose and fell over a million years ago.
- Since then, each cycle has grown more difficult, as accessible mineral resources were exhausted.
- The current cycle is limited to fighting its wars with rock and bone.
- The game begins at a particular snapshot in the history of this world.
Factions
- You can play as any faction that's present on the map at the start.
- They are rated by approximate difficulty.
- Each one has a goal that can be accomplished in bronze, silver, or gold tiers.
- Some factions are affected by special rules.
- You get one save slot per faction, and cannot have two ongoing games with the same one.
Cities
- Cities are what factions control, and play actions on.
- Each city is adjacent to specific other cities, as indicated by dashed line paths.
- Faction capitals are depicted by the faction crest, while other cities are depicted as circles.
- Circles display the owner's colour, total population size, and control profile.
- You can click on a faction or city to see detailed information about it.
- Some cities are underwater: interacting with them may require different resources.
Resources
- Different actions consume different resources.
- Each faction has a base income in most resources, which it receives no matter what.
- Citizens produce resources based on their culture.
- Some landmarks and relics also yield a steady income.
- You cannot take an action that you cannot afford.
Victory
- Each faction has a single, unique, quantitative goal.
- The deadline is the maximum number of turns you can play before the game ends.
- A single game is meant to be very short by grand strategy standards.
- Don't be afraid to experiment and fail!
- The game can end prematurely if your capital city is captured.
- If an AI-controlled faction meets their goal, it will not affect your game.