Relics

Spoiler Warning

Relics are meant to be gradually discovered during gameplay. This list of names and effects is meant as a reference for experienced players. For newer players, it would constitute a spoiler.

10,000 Year Old Talking Head
+25% chance to find new relics
Ancient Tracts on Strategy
+100 Violence
Badly Outdated Universal Dictionary
+10% Secrets from population
Black Chalice of Eternity
Can Infiltrate faction capitals
Blood-Thirsty Puzzle Box
+1 control per turn (up to equilibrium)
Bones of an Alien Giant
-10% Recruit cost
Book of the Living
-10% Respond cost
Carapace of a Discredited Prophet
+10% Violence from population
Child's Toy that Reads Minds
-10% Trade cost
Clockwork Galaxy Model
+100 Love
Collected Theories on the First Sapients
+50% Devices from Steal
Crown of a Self-Appointed God
+25% positive adjacency bonus
Deranged Iron Prophet
+100 Fear
Design for Leviathan Battle Armour
+80 Depth
Diary of a Purported Immortal
-50% Infiltrate critical failure chance
Embalmed Liver of a Saint
Counts toward the goal of factions that seek to control specially marked cities
Epic of a Forgotten Tyrant
+100 Labour
Eyes of the Masters
-50% negative adjacency penalty
Eyewitness Account of Time Travel
+200% relations gain from Trade
Flute of a Demon-Whisperer
+10% Labour from population
Fossilized Regalia
+20% resources from landmarks
Full Set of Diamond-Scale Armour
Capture costs -50% Devices
Idol with a Skin-Boiling Gaze
+5 equilibrium control on all cities
Implausible Skeleton
-1 falloff to equilibrium control due to distance from capital
Indecipherable Warning
+50% Goods from Steal
Infinitely Sharp Blade
+80 Violence
Jar of Synthetic Spiders
+10 equilibrium control on all cities
Legal Code of a Flesh Bandit Empire
+1 control per turn (up to equilibrium)
Legend of If
-10% Build cost
Litany of Hope
-10% Nurture cost
Long-Expired Doomsday Prophecy
+10% Fear from population
Manual for Creating a Species
+40% Secrets from Steal
Map of Lands Beyond the Sea
Capture costs -20% Depth
Message from Beyond the Stars
+10% Love from population
Miniatures of 87 Lost Species
Nurture adds +3 prosperity
Mirror of Impossible Visions
+30% Infiltrate effect bonus
Model of a Continent-Spanning City
Counts toward the goal of factions that seek to control specially marked cities
Mummified Prototype Land Warden
+50% History from Trade
Preserved Collection of Misborn
+50% Secrets from Trade
Preserved Heart of a True Innocent
-10% Steal cost
Preserved Specimen of a Pre-Uplift Mugat
+10% History from population
Recipes of Creation
+5 equilibrium control on all cities
Saga of an Organ Rat Warlord
Steal no longer impacts relations
Schematics for a Doomsday Weapon
+10% Devices from population
Seal of the 205th Emperor
+10% Goods from population
Semi-Functional Clockwork Bureaucrat
+1 control per turn (up to equilibrium)
Solid Emerald Skull
-10% Infiltrate cost
Solid-Gold Statue of an Idea
-2 falloff to equilibrium control due to distance from capital
Spaceship Schematics
-1 falloff to equilibrium control due to distance from capital
Spear of a God-Slayer
Capture costs -15% Violence
Statement of Voluntary Extinction
Isolated cities lose -50% control per turn
Statue that Whispers Madness
-10% Capture cost
Torture Manual for an Extinct Species
+100% starting control in newly captured cities
Vial of an Impossible Pigment
+10% Depth from population
Vial of Antediluvian Plague
-10% Negotiate cost
Witness Accounts of an Apocalypse
+30% positive adjacency bonus
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