Relics
Spoiler Warning
Relics are meant to be gradually discovered during gameplay. This list of names and effects is meant as a reference for experienced players. For newer players, it would constitute a spoiler.
- 10,000 Year Old Talking Head
- +25% chance to find new relics
- Ancient Tracts on Strategy
- +100 Violence
- Badly Outdated Universal Dictionary
- +10% Secrets from population
- Black Chalice of Eternity
- Can Infiltrate faction capitals
- Blood-Thirsty Puzzle Box
- +1 control per turn (up to equilibrium)
- Bones of an Alien Giant
- -10% Recruit cost
- Book of the Living
- -10% Respond cost
- Carapace of a Discredited Prophet
- +10% Violence from population
- Child's Toy that Reads Minds
- -10% Trade cost
- Clockwork Galaxy Model
- +100 Love
- Collected Theories on the First Sapients
- +50% Devices from Steal
- Crown of a Self-Appointed God
- +25% positive adjacency bonus
- Deranged Iron Prophet
- +100 Fear
- Design for Leviathan Battle Armour
- +80 Depth
- Diary of a Purported Immortal
- -50% Infiltrate critical failure chance
- Embalmed Liver of a Saint
- Counts toward the goal of factions that seek to control specially marked cities
- Epic of a Forgotten Tyrant
- +100 Labour
- Eyes of the Masters
- -50% negative adjacency penalty
- Eyewitness Account of Time Travel
- +200% relations gain from Trade
- Flute of a Demon-Whisperer
- +10% Labour from population
- Fossilized Regalia
- +20% resources from landmarks
- Full Set of Diamond-Scale Armour
- Capture costs -50% Devices
- Idol with a Skin-Boiling Gaze
- +5 equilibrium control on all cities
- Implausible Skeleton
- -1 falloff to equilibrium control due to distance from capital
- Indecipherable Warning
- +50% Goods from Steal
- Infinitely Sharp Blade
- +80 Violence
- Jar of Synthetic Spiders
- +10 equilibrium control on all cities
- Legal Code of a Flesh Bandit Empire
- +1 control per turn (up to equilibrium)
- Legend of If
- -10% Build cost
- Litany of Hope
- -10% Nurture cost
- Long-Expired Doomsday Prophecy
- +10% Fear from population
- Manual for Creating a Species
- +40% Secrets from Steal
- Map of Lands Beyond the Sea
- Capture costs -20% Depth
- Message from Beyond the Stars
- +10% Love from population
- Miniatures of 87 Lost Species
- Nurture adds +3 prosperity
- Mirror of Impossible Visions
- +30% Infiltrate effect bonus
- Model of a Continent-Spanning City
- Counts toward the goal of factions that seek to control specially marked cities
- Mummified Prototype Land Warden
- +50% History from Trade
- Preserved Collection of Misborn
- +50% Secrets from Trade
- Preserved Heart of a True Innocent
- -10% Steal cost
- Preserved Specimen of a Pre-Uplift Mugat
- +10% History from population
- Recipes of Creation
- +5 equilibrium control on all cities
- Saga of an Organ Rat Warlord
- Steal no longer impacts relations
- Schematics for a Doomsday Weapon
- +10% Devices from population
- Seal of the 205th Emperor
- +10% Goods from population
- Semi-Functional Clockwork Bureaucrat
- +1 control per turn (up to equilibrium)
- Solid Emerald Skull
- -10% Infiltrate cost
- Solid-Gold Statue of an Idea
- -2 falloff to equilibrium control due to distance from capital
- Spaceship Schematics
- -1 falloff to equilibrium control due to distance from capital
- Spear of a God-Slayer
- Capture costs -15% Violence
- Statement of Voluntary Extinction
- Isolated cities lose -50% control per turn
- Statue that Whispers Madness
- -10% Capture cost
- Torture Manual for an Extinct Species
- +100% starting control in newly captured cities
- Vial of an Impossible Pigment
- +10% Depth from population
- Vial of Antediluvian Plague
- -10% Negotiate cost
- Witness Accounts of an Apocalypse
- +30% positive adjacency bonus